<?php
/* Find out what type of browser we have. Different strings can then be used */
$headers = getallheaders();
$userAgent = $headers["User-Agent"];
if ($userAgent == "") {
     	$userAgent = $headers["user-agent"];
}
$isHiptop = false;
$browser = "";
if($userAgent != null && strpos($userAgent, "Danger") && strpos($userAgent, "hiptop"))
{
	$isHiptop = true;
	$browser = "hiptop";
	$ck = "?kk=".date("U");
} else if($userAgent != null && strpos($userAgent, "Blazer")) {
	$browser = "treo";
	$ck="?";
} else if($userAgent != null && strpos($userAgent, "UP.")) {
	$browser = "up";
	$ck="?";
} else if($userAgent != null && strpos($userAgent, "240x320")) {
	$browser = "treo";
} else {
	$ck = "?";
}

//general

$l_yes 			 = "Yes";
$l_no			 = "No";
$l_here			 = "here";
$l_submit		 = "Submit";
$l_reset		 = "Reset";
$l_all			 = "All";

$l_ore			 = "Ore";
$l_commodities		 = "Commodities";
$l_organics		 = "Organics";
$l_goods		 = "Goods";
$l_energy		 = "Energy";
$l_colonists		 = "Colonists";
$l_credits 		 = "Credits";
$l_units		 = "units of ";
$l_special		 = "Special";

$l_cargo		 = "Cargo";
$l_fighters		 = "Ftrs";
$l_mines		 = "Mines ";
$l_torps		 = "Torpedoes";

$l_none			 = "None";
$l_unnamed		 = "Unnamed";
$l_name			 = "Name";
$l_unowned		 = "Unowned";
$l_unknown		 = "Unknown";
$l_clickme 		 = "Click here";
$l_player  		 = "Player";
$l_ship			 = "Ship";
$l_ships		 = "Ships";
$l_set			 = "set";
$l_realspace		 = "Realspace";
$l_armourpts		 = "Armor points";
$l_links		 = "Links";

// main.php

$l_main_title 		 = "Starkick Traders"; // Main menu
$l_main_warpto = "Warp to";
$l_main_other = "Other";
$l_main_drydock = "Access the <a href=drydock.php>Drydock</a>";
if ($browser == "hiptop") {
	$l_main_shipyard = "Access the <a href=shipyard.php?kk=".date("U").">Shipyard</a>";
	$l_main_spacedock = "Access the <a href=spacedock.php?kk=".date("U").">Space Dock</a>";
} else {
	$l_main_shipyard = "Access the <a href=shipyard.php>Shipyard</a>";
	$l_main_spacedock = "Access the <a href=spacedock.php>Space Dock</a>";
}

$l_traderoutes		 = "Trade Routes";
$l_trade_control	 = "Trade Control";

$l_youhave 		 = "You have ";
$l_turns_used		 = "Turns used: ";
$l_turns_have		 = "Turns avail: ";
$l_score		 = "Score: ";
$l_sector		 = "Sector";
$l_help			 = "Help";
$l_faq		         = "FAQ/Help";
$l_feedback		 = "Feedback";
$l_forums		 = "Forums";
$l_logout		 = "Logout";

$l_commands		 = "Commands";
$l_command_no		 = "Command not available.";
$l_devices		 = "Devices";
$l_planets		 = "Plnts";
$l_log			 = "Log";
$l_sector_def		 = "Sector Defenses";
$l_defense		 = "Defenses";
$l_read_msg		 = "Read Messages";
$l_send_msg		 = "Send Messages";
$l_rankings		 = "Rankings";
$l_teams		 = "Alliances";
$l_ohno			 = "Self-Destruct";
$l_options		 = "Options";
$l_navcomp		 = "Nav Computer";

$l_incompletemove 	 = "You haven't completed your previous move.";
$l_clicktocontinue	 = "Click Here to continue";
$l_toplanetmenu   	 = "to go to the planet menu.";
$l_nonexistant_pl	 = "On a non-existent planet???";
$l_abord		 = ", aboard the ";
$l_messages_wait	 = " Messages waiting for you.";

$l_no_warplink		 = "No warp links";
$l_scan			 = "scan";
$l_fullscan		 = "Full scan";

$l_port			 = "Port";
$l_tradingport		 = "Trading port";
$l_planet_in_sec	 = "Planets in sector ";
$l_ships_in_sec		 = "Other ships in sector ";
$l_sector_0		 = "There is so much traffic in Sol (Sector 0) that you cannot even isolate other ships!";

// shipyard.php
$l_title_shipyard = "Shipyard";

// report.php

$l_report_title		 = "Ship Report";

$l_level		 = "Level";

$l_ship_levels		 = "Ship Component Levels";
$l_hull			 = "Hull";
$l_engines		 = "Engines";
$l_power		 = "Power";
$l_computer		 = "Computer";
$l_sensors		 = "Sensors";
$l_armour		 = "Armor";
$l_shields		 = "Shields";
$l_beams		 = "Beam Weapons";
$l_torp_launch	         = "Torpedo launchers";
$l_cloak		 = "Cloak";
$l_holds		 = "Holds";
$l_deflect		 = "Mine Deflectors";
$l_ewd			 = "Emergency Warp Device";
$l_shipavg		 = "Average tech level";

$l_arm_weap		 = "Armor & Weapons";
$l_beacons		 = "Space Beacons";
$l_warpedit		 = "Warp Editors";
$l_genesis		 = "Genesis Torpedoes";
$l_escape_pod		 = "Escape Pod";
$l_fuel_scoop		 = "Fuel Scoop";

// device.php

$l_device_title		 = "Devices";

$l_device_expl		 = "Your ship is equipped with the following devices (click on a device to use it):";
$l_device		 = "Device";
$l_qty			 = "Quantity";
$l_usage		 = "Usage";
$l_manual		 = "Manual";	
$l_automatic		 = "Automatic";

// port.php port2.php

$l_trade		 = "Trade";
$l_title_port		 = "Port Trading";
$l_title_trade		 = "Trading Commodities";
$l_sector_war		 = "War embargo";
$l_war_info		 = "War is raging in this sector. You can't reach the port through all the hostile forces.";
$l_no_trade		 = "Trade forbidden";
$l_no_trade_out		 = "Trading at this port is not allowed for outsiders";
$l_no_trade_info	 = "Trading at this port is not allowed";
$l_buying		 = "Buying";
$l_selling		 = "Selling";
$l_commodity		 = "Commodity";
$l_amount		 = "Amount";
$l_price		 = "Price";
$l_buy			 = "Buy";
$l_sell			 = "Sell";
$l_trade_st_info	 = "You have [free_holds] empty cargo holds, can carry [free_power] more energy units, and have [credits] credits.";
$l_special_port		 = "Special Port";
$l_no_credits		 = "Not enough credits";
$l_creds_to_spend	 = "You have [credits] credits to spend.";
$l_cost			 = "Cost";
$l_avail		 = "Available";
$l_profit		 = "Profit";
$l_current		 = "Current";
$l_current_qty		 = "Current Quantities on Planet";
$l_max			 = "Max";
$l_ifyouneedmore	 = "If you need more you may access this port's [igb] ";
$l_ifyouneedplan	 = "Access the planet's";
$l_igb_term		 = "IGB Banking Terminal";
$l_upgrade		 = "Upgrade?";
$l_unlimited		 = "Unlimited";
$l_full			 = "Full";
$l_equipped		 = "Equipped";
$l_n_a			 = "n/a";
$l_item			 = "Item";
$l_totalcost		 = "Total cost";
$l_would_dump	         = "If you would like to dump all your colonists here, click ";
$l_noport		 = "There is no port here!";
$l_trade_turnneed	 = "You need at least one turn to trade at a port or planet.";
if ($browser == "hiptop") {
	$l_returnto_port         = " Click <A HREF=port.php?&kk=".date("U").">here</A> to return to the port menu.";
} else {
	$l_returnto_port         = " Click <A HREF=port.php>here</A> to return to the port menu.";
} 
$l_notenough_cargo	 = "You do not have enough free cargo holds for the commodities you wish to purchase.";
$l_notenough_power	 = "You do not have enough free power storage for the energy you wish to purchase.";
$l_notenough_credits	 = "You do not have enough credits to complete the transaction.";
$l_notenough_turns	 = "You do not have enough turns to complete the transaction.";
$l_notenough_ore	 = "You do not have enough ore to complete the transaction.";
$l_notenough_goods	 = "You do not have enough goods to complete the transaction.";
$l_notenough_energy	 = "You do not have enough energy to complete the transaction.";
$l_notenough_organics	 = "You do not have enough organics to complete the transaction.";
$l_exceed_organics	 = "Number of organics exceeds the supply/demand.  ";
$l_exceed_ore            = "Number of ore exceeds the supply/demand.  ";
$l_exceed_energy         = "Number of energy exceeds the supply/demand.  ";
$l_exceed_goods          = "Number of goods exceeds the supply/demand.  ";
$l_trade_result		 = "Results for this trade";
$l_traded_ore		 = "Traded Ore";
$l_traded_goods		 = "Traded Goods";
$l_traded_organics	 = "Traded Organics";
$l_traded_energy	 = "Traded Energy";
$l_trade_complete	 = "Trade completed";
$l_trade_upgraded = "Upgraded to level ";
$l_trade_added = "added";
$l_trade_installed = "installed";


// planet.php planet2.php planet3.php
$l_planet_title		 = "Planet Menu";
$l_planet_none		 = "You are not in the same sector as this planet, so you can't interact with it.";
$l_planet_capture1	 = "capture"; // thats the link's text
$l_planet_capture2	 = "You may [capture] the planet or just leave it undefended.";
$l_planet_unowned	 = "This planet is unowned";
$l_planet_unnamed        = "Welcome to [name]'s un-named planet.";
$l_planet_named		 = "Welcome to [planetname], owned by [name].";
$l_planet_onsurface	 = "You are presently on the surface of the planet.";
$l_planet_orbit 	 = "You are presently in orbit around the planet.";
$l_planet_leave_link     = "Leave";
$l_planet_leave          = "[leave] planet";
$l_planet_name_link = "Name or Rename";
$l_planet_name2 = "[name] this planet";
$l_planet_land_link      = "Land";
$l_planet_land           = "[land] on planet";
if ($browser == "hiptop") {
	$l_planet_logout	 = "You can also <a href=logout.php?&kk=".date("U").">log-out</a> in the safety of your planet.";
} else {
	$l_planet_logout	 = "You can also <a href=logout.php>log-out</a> in the safety of your planet.";	
}
$l_planet_selling	 = "Planet is presently selling commodities.";
$l_planet_not_selling    = "Planet is not presently selling commodities.";
$l_planet_transfer_link	 = "Transfer";
$l_planet_transfer	 = "[transfer] commodities/resources/colonists to/from planet";
$l_planet_hasbase	 = "You have a base on this planet.";

$l_planet_perc		 = "Production Percentages";
$l_planet_interest	 = "* Production of credits beyond banking interest is 100 - other percentages";
$l_planet_update	 = "Update";
$l_planet_tsell_link	 = "Toggle";
$l_planet_tsell		 = "[toggle] planet selling commodities";
$l_planet_bbase_link	 = "Build a base";
$l_planet_bbase		 = "[build] to help defend the planet.";
$l_planet_bbuild	 = "Base constructed";
$l_planet_mcorp_linkC	 = "Corporate planet";
$l_planet_mcorp_linkP	 = "Personal planet";
$l_planet_mcorp		 = "You can also make this planet a [planet].";
$l_planet_buy_link	 = "Buy";
$l_planet_buy		 = "[buy] commodities from planet";
$l_planet_att_link	 = "Attack";
$l_planet_att		 = "[attack] planet";
$l_planet_att_sure	 = "Are you SURE...";
$l_planet_scn_link	 = "Scan";
$l_planet_scn		 = "[scan] planet";
$l_planet_nowsell        = "Planet now set to sell.";
$l_planet_nownosell      = "Planet now set not to sell.";
$l_planet_iname		 = "Enter new planet name";
$l_planet_cname		 = "Planet name changed to ";
$l_planet_landed	 = "You have landed on the planet's surface.";
$l_planet_left		 = "You are no longer on the planet's surface.";
$l_planet_cinfo		 = "You have room for [cargo] units of additional cargo.  You have capacity for [energy] units of additional power.";
$l_planet_toplanet	 = "To<BR>planet?";
$l_planet_onplanet	 = "On<BR>planet";
$l_planet_baseinfo	 = "To build a base there must be at least $base_credits credits, $base_ore units of ore, $base_organics units of organics, and $base_goods units of goods on the planet.";
$l_planet_p_under        = "You may not change production percentages to a negative number.";
$l_planet_p_over	 = "You may not change production percentages to higher than a total of 100%.";
$l_planet_p_changed	 = "Production percentages changed.";
$l_plant_scn_turn	 = "You need at least one turn to scan a planet.";
$l_planet_noscan	 = "Sensors cannot get a fix on target!";
$l_planet_logscanA	 = "[name] attempted to scan one of your planets in sector [sector], but failed.";
$l_planet_logscanB	 = "One of your planets in sector [sector] was scanned by [name].";
$l_planet_scn_report	 = "Scan results on [name], owned by:  [owner]";
$l_base	  		 = "Base";
$l_planet_ison		 = "is on the planet.";
$l_planet_captured	 = "Planet captured";
$l_planet_notdef	 = "Planet not defeated!";
$l_planet_caplog	 = "Your planet '[planetname]' in sector [sector] was captured by [name].";
$l_planet_noone = "nobody";

$l_planet2_title	 = "Planetary Transfer";
$l_planet2_noturn	 = "You need at least one turn to perform a planetary transfer.";
$l_planet2_noten 	 = "You don't have enough ";
$l_planet2_fortr	 = "for the requested transfer.";
$l_planet2_settr	 = "Setting transfer amount to ";
$l_planet2_losup	 = "The planet was only able to supply ";
$l_planet2_notowner	 = "You do not own this planet.";
$l_planet2_compl	 = "Transfer complete.";
$l_planet2_power	 = "power capacity";
$l_planet2_comp 	 = "computer capacity";
$l_planet2_laun 	 = "launcher capacity";
$l_planet2_nocorptransfer = "You cannot transfer credits to or from corporate planets.";
$l_planet2_baseexceeded = "Planets without a base can not hold that amount of credits.";

$l_planet3_title	 = "Trading at planet";

// planet-report.php

$l_pr_title		 = "Planet Report";
$l_pr_teamlink		 = "Show alliance planets";
$l_pr_noplanet		 = "You have no planets so far";
$l_pr_clicktosort	 = "Click on column header to sort.";
$l_pr_totals		 = "Totals";

// rsmove.php
$l_rs_title 		= "RealSpace Move";
$l_rs_whichsector       = "Which sector would you like to reach through RealSpace?";
$l_rs_insector		= "You are presently in sector [sector] - and there are sectors available from 0 to [sector_max].";
$l_rs_submit		= "Compute";
$l_rs_movetime		= "With your engines, it will take [triptime] turns to complete the journey.";
$l_rs_energy		= "You would gather [energy] units of energy";
$l_rs_noturns		= "You do not have enough turns and cannot embark on this journey.";
$l_rs_engage_link	= "Engage";
$l_rs_engage		= "You have [turns] turns. [engage] engines?";

$l_rs_invalid		= "Invalid Destination";
$l_rs_ready 		= "You are now in sector [sector]. You used [triptime] turns, and gained [energy] energy units.";

// navcomp.php	

$l_nav_title		 = "Navigation Computer";
$l_nav_nocomp		 = "Navigation computer is not available";
$l_nav_query		 = "Enter sector to find path to: ";
$l_nav_pathfnd		 = "Path found";
$l_nav_answ1		 = "It will take you";
$l_nav_answ2		 = "turns to get to this sector.";
$l_nav_proper		 = "Your computer technology is too primitive to compute a warp route to that distance.";


// attack.php

$l_att_title		 = "Attack Ship";
$l_att_notarg		 = "Target not in this sector.";
$l_att_noturn		 = "You need at least one turn to attack.";
$l_att_noatt		 = "Attacking someone in this sector is not permitted.";
$l_att_flee		 = "Target out maneuvered you!";
$l_att_ewd		 = "Target engaged an emergency warp device when attacked!";
$l_att_att		 = "Attacking ";
$l_att_beams		 = "Beams hit:";
$l_att_torps		 = "Torpedoes hit:";
$l_att_fighters		 = "Fighters Attack:";
$l_att_lost		 = "lost";
$l_att_ylost		 = "You lost";
$l_att_sdown		 = "'s shields are down!";
$l_att_ydown		 = "Your shields are down!";
$l_att_shits		 = "'s shields are hit for";
$l_att_yhits		 = "Your shields are hit for";
$l_att_dmg		 = "damage";
$l_att_sarm		 = "'s armor breached!";
$l_att_yarm		 = "Your armor has been breached!";
$l_att_ashit		 = "'s armor is hit for";
$l_att_ayhit		 = "Your armor is hit for";
$l_att_lostf		 = "lost all fighters.";
$l_att_ylostf		 = "You lost all fighters.";
$l_att_sdest		 = "'s ship has been destroyed!";
$l_att_espod		 = "An escape pod was launched!";
$l_att_ysalv		 = "You salvaged [salv_ore] units of ore, [salv_organics] units of organics, [salv_goods] units of goods, and salvaged [ship_salvage_rate]% of the ship for [ship_salvage] credits.<BR>Your rating changed by [rating_change] points.";
$l_att_andused		 = "and used";
$l_att_stilship		 = "You did not destroy [name]'s ship.";
$l_att_atyou		 = "attacked you";
$l_att_and		 = "and";
$l_att_yshiplost	 = "Your ship has been destroyed!";
$l_att_salv		 = "[name] salvaged [salv_ore] units of ore, [salv_organics] units of organics, [salv_goods] units of goods, and salvaged [ship_salvage_rate]% of the ship for [ship_salvage] credits";

// warpedit 1-3.php

$l_warp_title		 = "Use Warp Editor";
$l_warp_turn		 = "You need at least one turn to use a warp editor.";
$l_warp_none		 = "You do not have any warp editors.";
$l_warp_forbid		 = "Using a Warp Editor in this sector is not permitted.";
$l_warp_nolink		 = "There are no links out of this sector.";
$l_warp_linkto		 = "Links lead from this sector to";
$l_warp_query		 = "What sector would you like to create a link to?";
$l_warp_oneway		 = "One-way?";
$l_warp_dest		 = "Alternately, you may destroy a link to sector.";
$l_warp_destquery	 = "What sector would you like to remove a link to?";
$l_warp_bothway		 = "Both-ways";
$l_warp_nosector	 = "Sector does not exist.";
$l_warp_twoerror	 = "Using a Warp Editor to create a two-way link to sector [target_sector] is not permitted.";
$l_warp_sectex		 = "The warp editor hums, buzzes and fizzles. There are too many warp links already in this sector!";
$l_warp_sectex2		 = "The warp editor buzzes, squeaks and goes dead! There are too many warp links in the target sector!";
$l_warp_linked		 = "Target sector ([target_sector]) already has a link from this sector.";
$l_warp_unlinked	 = "Target sector ([target_sector]) does not have a link from this sector.";
$l_warp_coneway	         = "Link created one-way to";
$l_warp_ctwoway		 = "Link created to and from";
$l_warp_forbidtwo	 = "Using a Warp Editor to remove a two-way link to sector [target_sector] is not permitted.";
$l_warp_removed		 = "Link removed to";
$l_warp_removedtwo	 = "Link removed to and from";

// genesis.php

$l_gns_title		 = "Use Genesis Device";
$l_gns_turn		 = "You need at least one turn to use a genesis device.";
$l_gns_onplanet		 = "You can't use this device while on the planet surface.";
$l_gns_full		 = "This solar system is full.";
$l_gns_planetex		 = "There is already a planet in this sector.";
$l_gns_nogenesis	 = "You do not have a genesis device.";
$l_gns_forbid		 = "Creating a planet in this sector is not permitted.";
$l_gns_bforbid		 = "The bases in this sector are interfering with your genesis device. Planet creation is not possible.";
$l_gns_pcreate		 = "Planet created.";

// ship.php

$l_ship_title		 = "Ship Commands";
$l_ship_the		 = "The";
$l_ship_nolonger	 = "is no longer in sector";
$l_ship_youc		 = "You see the";
$l_ship_owned		 = "owned by";
$l_ship_perform		 = "You can perform the following actions:";

// selfdestruct.php

$l_die_title		 = "Self-Destruct";
$l_die_rusure		 = "Are you sure you wish to destroy your ship? This could remove you from the game.";
$l_die_goodbye		 = "Goodbye cruel galaxy!";
$l_die_check		 = "Are you positive that you wish to remove yourself from the game?";
$l_die_nonono		 = "NO! NO! NO!";
$l_die_what		 = "What was I thinking?";
$l_die_count		 = "5.. 4.. 3.. 2.. 1.. Boom!";
$l_die_vapor		 = "You ship and all aboard have been vaporized.";
if ($browser == "hiptop") {
	$l_die_please		 = "Please, <A HREF=logout.php?&kk=".date("U").">logout</A>";
} else {
	$l_die_please		 = "Please, <A HREF=logout.php>logout</A>";
}
$l_die_exploit		 = "Don't play with what you don't understand.";

// move.php

$l_move_title 		 = "Move";
$l_move_turn		 = "You need at least one turn to move.";
$l_move_failed		 = "Move failed!";

// scan.php

$l_scan_title		 = "Scan Ship";
$l_scan_turn		 = "You need at least one turn to scan another ship.";
$l_scan_ron		 = "Scan results on";
$l_scan_capt		 = "Captained by:";
$l_scan_arma		 = "Armament:";
$l_scan_carry		 = "Carrying:";

// lrscan.php

$l_lrs_title		 = "Long Range Scan";
$l_lrs_nofull		 = "Your scanners do not possess full long range scan capabilities.";
$l_lrs_noturns		 = "You need at least $fullscan_cost turn(s) to run a full long range scan.";
$l_lrs_used		 = "Used";
$l_lrs_turns		 = "turn(s)";
$l_lrs_left		 = "left";
$l_lrs_reach		 = "The following locations can be reached from sector [sector]:";
$l_lrs_links		 = "Lnks";
$l_lrs_ships		 = "Shps";
$l_lrs_click		 = "Click one of the links to move to that sector.";
$l_lrs_cantscan		 = "Can't scan sector from current sector!";
$l_lrs_zero		 = "Sector 0 is too crowded to scan for ships!";
$l_lrs_moveto		 = "to move to sector";
$l_log_titlet = "View Log";

// log.php

$l_log_months = array('January','February','March','April','May','June','July','August','September','October','November','December');
$l_log_months_short = array('Jan','Feb','Mar','Apr','May','Jun','Jul','Aug','Sep','Oct','Nov','Dec');
$l_log_pod = "Luckily, you had an escape pod!";
$l_log_nopod = "You did not have an escape pod so you died.";
$l_log_log = "[player]'s Log";
$l_log_start = "Log entry for";
$l_log_end = "End of log entry for";
if ($browser == "hiptop") {
	$l_log_click = "Click <A HREF=main.php?&kk=".date("U")."><font color=#00ff00>here</font></A> to return to the main menu.";
} else {
	$l_log_click = "Click <A HREF=main.php><font color=#00ff00>here</font></A> to return to the main menu.";
}
$l_log_note = "";

$l_log_text[LOG_LOGIN] = "You logged in, from [ip].";
$l_log_title[LOG_LOGIN] = "Logged in";
$l_log_text[LOG_LOGOUT] = "You logged out, from [ip].";
$l_log_title[LOG_LOGOUT] = "Logged out";
$l_log_text[LOG_ATTACK_OUTMAN] = "[player] was spotted on an attack vector, but your great pilot skills and good engines allowed you to outmaneuver the enemy.";
$l_log_title[LOG_ATTACK_OUTMAN] = "Evasive action!";
$l_log_text[LOG_ATTACK_OUTSCAN] = "You detected [player]'s weapons trying to fix on your ship, but your cloak generators managed to fool the enemy's primitive sensor circuits.";
$l_log_title[LOG_ATTACK_OUTSCAN] = "Cloak successful!";
$l_log_text[LOG_ATTACK_EWD] = "You are surprised by [player]'s treacherous attack. You can see the incoming warheads as you reach frantically for the emergency warp button. The world blurs around you and, for a millisecond, you think you are dead. When you finally open your eyes, you see that you were safely transported elsewhere. But where exactly, you do not know...";
$l_log_title[LOG_ATTACK_EWD] = "Emergency warp!";
$l_log_text[LOG_ATTACK_EWDFAIL] = "Your sensors detect [player]'s ship on an attack vector. \"Better be safe than sorry\", you think, hitting the emergency warp button. You hear a strange choking sound coming from the engines room and smell burned circuitry. \"Stupid piece of crap!\", you yell, kicking at the computer. The computer emits beeps of protest as you prepare for the incoming battle...";
$l_log_title[LOG_ATTACK_EWDFAIL] = "Emergency warp failed!";
$l_log_text[LOG_ATTACK_LOSE] = "You ship is being attacked by [player]. Try as you might, you cannot defend yourself against [player]'s superior weaponry. Your ship was destroyed. ";
$l_log_title[LOG_ATTACK_LOSE] = "Combat lost!";
$l_log_text[LOG_ATTACKED_WIN] = "You ship was attacked by [player]. You battle for a while, then the fight breaks down. You lost [armor] armor points and [fighters] fighters in the skirmish.";
$l_log_title[LOG_ATTACKED_WIN] = "Skirmish!";
$l_log_text[LOG_TOLL_PAID] = "You had to pay [toll] credits to enter sector [sector]. You promise yourself that you'll find a way to get your money back.";
$l_log_title[LOG_TOLL_PAID] = "Extortion";
$l_log_text[LOG_HIT_MINES] = "You hit [mines] mines when traveling in sector [sector].";
$l_log_title[LOG_HIT_MINES] = "Mines alert!";
$l_log_text[LOG_SHIP_DESTROYED_MINES] = "Your ship was destroyed by a minefield in sector [sector]. ";
$l_log_title[LOG_SHIP_DESTROYED_MINES] = "Mines alert!";
$l_log_text[LOG_PLANET_DEFEATED_D] = "[name] captured your planet [planet_name] in sector [sector]. Fortunately, the strong loyalty of your citizens played in your favor. They have bravely chosen to destroy the planet rather than have it fall into enemy hands. You organize superb funerals in the memory of your faithful people.";
$l_log_title[LOG_PLANET_DEFEATED_D] = "Planet destroyed";
$l_log_text[LOG_PLANET_DEFEATED] = "Wretched [name] captured your planet [planet_name] in sector [sector] in battle. The people of the planet welcome their new ruler. You hear a testimony on the news : \"We're glad to be rid of that old fart! We don't want no stinking loser who can't protect us!\". You swear to make them pay for their arrogance.";
$l_log_title[LOG_PLANET_DEFEATED] = "Planet captured!";
$l_log_text[LOG_PLANET_NOT_DEFEATED] = "[name] attacked your planet [planet_name] in sector [sector] but the citizens organized a valiant defense and managed to destroy the opponent. They salvaged some resources from the space debris : [goods] goods, [ore] ore, [organics] organics and [salvage]% of the ship's worth in [credits] credits.";
$l_log_title[LOG_PLANET_NOT_DEFEATED] = "Victory!";
$l_log_text[LOG_PLANET_SURVIVED] = "[name] attacked your planet [planet_name] in sector [sector] but the citizens fought back and successfully kept you their ruler! The attacker survived however and is still out there!";
$l_log_title[LOG_PLANET_SURVIVED] = "Planet attacked!";
$l_log_title[LOG_RAW] = "Notice";
$l_log_title[LOG_FURANGEE_TRADE] = "Furangee Planet Trade";
$l_log_text[LOG_TOLL_RECV] = "Your fighters in sector [sector] have collected a 'tax' of [toll] credits.";
$l_log_title[LOG_TOLL_RECV] = "Toll income";
$l_log_text[LOG_DEFS_DESTROYED] = "[quantity] [type] were destroyed in sector [sector].";
$l_log_title[LOG_DEFS_DESTROYED] = "Sector defenses destroyed";
$l_log_text[LOG_PLANET_EJECT] = "You have been ejected from the planet in sector [sector] because [name] left the alliance.";
$l_log_title[LOG_PLANET_EJECT] = "Ejected!";
$l_log_text[LOG_BADLOGIN] = "There has been a bad login attempt from [ip].";
$l_log_title[LOG_BADLOGIN] = "Bad login";
$l_log_text[LOG_PLANET_SCAN] = "[name] scanned your planet [planet_name] in sector [sector].";
$l_log_title[LOG_PLANET_SCAN] = "Planet scan";
$l_log_text[LOG_PLANET_SCAN_FAIL] = "[name] attempted to scan your planet [planet_name] in sector [sector], but failed.";
$l_log_title[LOG_PLANET_SCAN_FAIL] = "Planet scan failed";
$l_log_text[LOG_SHIP_SCAN] = "[player] scanned your ship.";
$l_log_title[LOG_SHIP_SCAN] = "Ship scan";
$l_log_text[LOG_SHIP_SCAN_FAIL] = "[player] attempted to scan your ship, but failed.";
$l_log_title[LOG_SHIP_SCAN_FAIL] = "Ship scan failed";
$l_log_text[LOG_FURANGEE_ATTACK] = "Attacking [player]...";
$l_log_title[LOG_FURANGEE_ATTACK] = "Attack";
$l_log_text[LOG_STARVATION] = "One of your planets in [sector] cannot sustain its population! More organics are needed. [starvation] colonists died of hunger.";
$l_log_title[LOG_STARVATION] = "Starvation!";
$l_log_title[LOG_TOW] = "Towed!";
$l_log_text[LOG_DEFS_DESTROYED_F] = "You destroyed [fighters] patrolling fighters in sector [sector].";
$l_log_title[LOG_DEFS_DESTROYED_F] = "Fighters destroyed";
$l_log_text[LOG_DEFS_KABOOM] = "Fighters in sector [sector] destroyed you. ";
$l_log_title[LOG_DEFS_KABOOM] = "Ship destroyed!";
$l_log_text[LOG_HARAKIRI] = "You were tired of captaining this space barge, so you decided the universe would be better without it. Authorized by [ip].";
$l_log_title[LOG_HARAKIRI] = "<font color=red>Self-destructed!</font>";
$l_log_text[LOG_TEAM_REJECT] = "[player] has rejected an invitation to join your alliance, [teamname].";
$l_log_title[LOG_TEAM_REJECT] = "Invitation rejected";
$l_log_text[LOG_TEAM_RENAME] = "You have renamed your alliance to [team].";
$l_log_title[LOG_TEAM_RENAME] = "Alliance renamed";
$l_log_text[LOG_TEAM_M_RENAME] = "Your alliance coordinator renamed the alliance to [team].";
$l_log_title[LOG_TEAM_M_RENAME] = "Alliance renamed";
$l_log_text[LOG_TEAM_KICK] = "You have been ejected from the alliance [team].";
$l_log_title[LOG_TEAM_KICK] = "Ejected from alliance!";
$l_log_text[LOG_TEAM_CREATE] = "You have created a new alliance, [team].";
$l_log_title[LOG_TEAM_CREATE] = "Created new alliance";
$l_log_text[LOG_TEAM_LEAVE] = "You have left alliance [team].";
$l_log_title[LOG_TEAM_LEAVE] = "Left alliance";
$l_log_text[LOG_TEAM_NEWLEAD] = "You have left the alliance [team]. You relinquished the alliance leadership to [name].";
$l_log_title[LOG_TEAM_NEWLEAD] = "Left alliance";
$l_log_text[LOG_TEAM_LEAD] = "Your alliance coordinator has decided to leave [team]. You have been appointed to take its place.";
$l_log_title[LOG_TEAM_LEAD] = "Promotion!";
$l_log_text[LOG_TEAM_JOIN] = "You have joined the alliance [team].";
$l_log_title[LOG_TEAM_JOIN] = "Joined alliance";
$l_log_text[LOG_TEAM_NEWMEMBER] = "[name] accepted your invitation to join [team]. This brings you one step further to galactic domination.";
$l_log_title[LOG_TEAM_NEWMEMBER] = "New alliance member";
$l_log_text[LOG_TEAM_INVITE] = "You have been invited to be part of [team]. To accept or reject the invite, access the Alliances menu from the game.";
$l_log_title[LOG_TEAM_INVITE] = "Invitation";
$l_log_text[LOG_TEAM_NOT_LEAVE] = "[player] has left your alliance.";
$l_log_title[LOG_TEAM_NOT_LEAVE] = "Alliance loses a member";
$l_log_text[LOG_ADMIN_HARAKIRI] = "[player] has self-destructed from ip [ip].";
$l_log_title[LOG_ADMIN_HARAKIRI] = "Self-destruct";
$l_log_text[LOG_ADMIN_ILLEGVALUE] = "[player] had [quantity] [type], with max holds of [holds]";
$l_log_title[LOG_ADMIN_ILLEGVALUE] = "Illegal ship value";
$l_log_text[LOG_ADMIN_PLANETDEL] = "[attacker] attempted to capture [defender]'s planet in sector [sector] but the planet was destroyed instead.";
$l_log_title[LOG_ADMIN_PLANETDEL] = "Planet destroyed";
$l_log_text[LOG_DEFENCE_DEGRADE] = "Sector Defenses Fighters in sector [sector] degraded by [degrade] percent due to insufficient energy.";
$l_log_test[LOG_DEFENCE_DEGRADE] = "Sector Defenses degraded.";
$l_log_text[LOG_PLANET_CAPTURED] = "You captured a planet belonging to [owner] in sector [sector]. It had [cols] colonists and [credits] credits on it.";
$l_log_title[LOG_PLANET_CAPTURED] = "Planet captured!";

// modify-defences.php

$l_md_title		 = "Sector Defenses";
$l_md_invalid		 = "Invalid Sector Defense";
$l_md_nolonger		 = "The sector defense selected is no longer there.";
$l_md_you		 = "you";
$l_md_bmines		 = "Your beams destroyed";
$l_md_msgdownerb	 = "[name] destroyed [mines] mines in sector [sector].";
$l_md_retr		 = "You retrieved";
$l_md_mode		 = "The fighters selected have been set to [mode] mode.";
$l_md_consist		 = "This sector defense consists of [qty] [type] owned by [owner].";
$l_md_youcan		 = "You can";
$l_md_retrieve		 = "Retrieve";
$l_md_change		 = "Change Fighter settings";
$l_md_cmode		 = "Fighter mode";
$l_md_attack		 = "Attack";
$l_md_toll		 = "Toll";
$l_md_attdef		 = "Attack the Sector Defenses. All sector fighters will retaliate.";
$l_md_noturn	  	 = "You need at least one turn.";
$l_md_nothere            = "You need to be in the same sector as the sector defenses.";
$l_md_notyours           = "Action not permitted. Those sector defenses do not belong to you.";
$l_md_yours              = "You can not attack your own sector defenses.";

// news.php

$l_news_title		 = "Starkick Universe News";
$l_news_info		 = "SUN is the galaxy's leading source<br>
                            of news and information delivery.<br>
                            Staffed around the clock by a dedicated<br>
                            staff, SUN brings you the news as it breaks!";
$l_news_for		 = "News for";
$l_news_prev		 = "previous day";
$l_news_next		 = "next day";
$l_news_none		 = "Sorry, no news today.";
$l_news_flash		 = "News Flash";

// dump.php

$l_dump_title		 = "Dumping colonists";
$l_dump_turn		 = "You need at least one turn to dump colonists.";
$l_dump_nocol		 = "You have no colonists on your ship to begin with.";
$l_dump_dumped		 = "Colonists dumped at supply depot.";
$l_dump_nono		 = "You need to be at a supply depot to do this.";

// readmail.php

$l_readm_title		 = "Read Message";

$l_readm_delete		 = "MESSAGE DELETED";
$l_readm_nomessage	 = "You have no messages waiting for you...";
$l_readm_center		 = "Message Receiving Center";
$l_readm_sender		 = "Message Sender";
$l_readm_captn		 = "Captain of the";
$l_readm_del		 = "Delete";
$l_readm_repl		 = "Reply";

// mailto2.php

$l_sendm_title		 = "Send Message";
$l_sendm_to		 = "To";
$l_sendm_from		 = "From";
$l_sendm_ally		 = "Alliance:";
$l_sendm_subj		 = "Subject";
$l_sendm_mess		 = "Message";
$l_sendm_send		 = "Send";
$l_sendm_sent		 = "Message Sent";

// zoneinfo.php

$l_zi_title		 = "Zone Information";
$l_zi_nexist		 = "This section of space does not exist!";
$l_zi_feds		 = "Federation";
$l_zi_traders		 = "The Free-Trade Coalition";
$l_zi_nobody		 = "Nobody";
$l_zi_war		 = "Contested space";
$l_zi_allow		 = "Allowed";
$l_zi_notallow		 = "Not allowed";
$l_zi_limit		 = "Limited to owner and allies";
$l_zi_ul		 = "Unlimited";
$l_zi_control		 = "You are in control of this zone";
$l_zi_tochange		 = "to change its laws.";
$l_zi_owner		 = "Zone owner";
$l_zi_maxhull		 = "Maximum average tech level allowed";

// zoneedit.php

$l_ze_title		 = "Edit Zone";
$l_ze_notowner		 = "You are not owner of this zone so you can't edit it.";
$l_ze_name		 = "Zone name";
$l_ze_allow		 = "Allow";
$l_ze_attacks		 = "Allow attacking other ships";
$l_ze_genesis		 = "Allow creating new planets";
$l_ze_return		 = "to return to the zone information page";
$l_ze_saved		 = "Your changes have been saved.";

// teams.php

$l_team_title		 = "Alliances";
$l_team_menu		 = "to go back to the Alliances Menu";
$l_team_galax		 = "Alliances present in the Galaxy:";
$l_team_members		 = "Members";
$l_team_coord		 = "Coordinator";
$l_team_member		 = "Member";
$l_team_noinvite	 = "Nobody has invited you to join an alliance.";
$l_team_ifyouwant	 = "If you want to join an alliance, send a message to its coordinator asking to be invited.";
$l_team_tocreate	 = "to create a new alliance.";
$l_team_injoin		 = "You have been invited to join";
$l_team_tojoin		 = "to join";
$l_team_or		 = "or";
$l_team_reject		 = "to reject the invitation.";
$l_team_ed		 = "Edit";
$l_team_inv		 = "Invite";
$l_team_leave		 = "Leave";
$l_team_eject		 = "Eject";
$l_team_pending		 = "Invitation pending for";
$l_team_noinvites	 = "Nobody has been invited to be part of";
$l_team_confirmleave	 = "Are you sure you want to leave";
$l_team_onlymember	 = "You were the only member, thus [team_name] is no more.";
$l_team_youarecoord	 = "You are the coordinator of";
$l_team_relinq		 = "You must relinquish your role to another player.";
$l_team_newc		 = "New coordinator:";
$l_team_youveleft	 = "You have left alliance";
$l_team_relto		 = "relinquishing the functions of coordinator to";
$l_team_welcome		 = "Welcome to alliance";
$l_team_noinviteto	 = "You have not been invited in to that team.";
$l_team_ejectsure	 = "Are you sure you want to eject";
$l_team_ejected 	 = "has been eject from the alliance!";
$l_team_testing		 = "Testing phase...";
$l_team_pw		 = "Password";
$l_team_entername	 = "Enter the name of the Alliance";
$l_team_enterdesc	 = "Enter a description of the Alliance";
$l_team_hcreated	 = "has been created and you are its leader";
$l_team_alliance	 = "Alliance";
$l_team_selectp		 = "Select the Player you want to invite";
$l_team_isorry		 = "Sorry, but [name] has already been invited to be part of an alliance - only one invitation can be active at any given time";
$l_team_plinvted	 = "Player invited.<BR>You must wait for that player to acknowledge your invitation.";
$l_team_refuse		 = "You have refused the invitation to join";
$l_team_edname		 = "Edit the name of your Alliance";
$l_team_eddesc		 = "Edit the description for your Alliance";
$l_team_hasbeenr	 = "has been renamed.";
$l_team_error		 = "<b><font color=red>An error occurred</font></b><br>You are not the leader of this Alliance.";
$l_team_notmember	 = "You are not a member of any alliance";
$l_team_urejected	 = "<B>ATTENTION</B> - you have been ejected from";
$l_team_noalliances	 = "There are no alliances in the Galaxy at this time.";

// ranking.php

$l_ranks_title		 = "Top $max_rank Players";
$l_ranks_none		 = "No Results to show.";
$l_ranks_pnum		 = "Total number of players";
$l_ranks_dships		 = "Players with destroyed ships are not counted.";
$l_ranks_rank		 = "Rank";
$l_ranks_lastlog	 = "Last login";
$l_ranks_good		 = "Good";
$l_ranks_evil		 = "Evil";

// beacon.php

$l_beacon_title		 = "Deploy Space Beacon";
$l_beacon_notpermitted	 = "Deploying space beacons in this sector is not permitted.";
$l_beacon_reads		 = "Present beacon reads";
$l_beacon_none		 = "There presently isn't a beacon in this sector.";
$l_beacon_enter		 = "Enter text for beacon";
$l_beacon_nowreads	 = "Beacon now reads";
$l_beacon_donthave	 = "You do not have a space beacon.";

// emerwarp.php

$l_ewd_title		 = "Use Emergency Warp Device";
$l_ewd_used		 = "Emergency warp device engaged - arrived in sector [sector].";
$l_ewd_none		 = "You do not have an emergency warp device.";

// defence-report.php

$l_sdf_title		 = "Sector Defense Report";
$l_sdf_none		 = "You have no sector defenses deployed.";
$l_sdf_type		 = "Type";
$l_sdf_mode		 = "Mode";

// traderoute.php
// cause its rather big i put everything in own vars than to re-use
// the old ones so we could export to own file if performance problems
// should occur

$l_tdr_within		 = " in ";
$l_tdr_title    	 = "Trade Routes";
if ($browser == "hiptop") {
	$l_tdr_newtdr   	 = "Click <a href=traderoute.php?command=new&kk=".date("U").">here</a> to create a new trade route";
	$l_tdr_modtdrset         = "To modify your global trade settings, click <a href=traderoute.php?command=settings&kk=".date("U").">here</a>";
	$l_tdr_confdel  	 = "Click <a href=traderoute.php?command=delete&confirm=yes&traderoute_id=[tdr_id]&kk=".date("U").">here</a> to confirm deletion of the following trade route :";
} else {
	$l_tdr_newtdr   	 = "Click <a href=traderoute.php?command=new>here</a> to create a new trade route";
	$l_tdr_modtdrset         = "To modify your global trade settings, click <a href=traderoute.php?command=settings>here</a>";
	$l_tdr_confdel  	 = "Click <a href=traderoute.php?command=delete&confirm=yes&traderoute_id=[tdr_id]>here</a> to confirm deletion of the following trade route :";
}
$l_tdr_noactive 	 = "You do not have any active trade routes to display.";
$l_tdr_curtdr   	 = "Current Trade Routes";
$l_tdr_deltdr   	 = "Delete Trade Route";
$l_tdr_src      	 = "Source";
$l_tdr_srctype  	 = "Src Type";
$l_tdr_dest     	 = "Destination";
$l_tdr_desttype 	 = "Dest Type";
$l_tdr_move     	 = "Move";
$l_tdr_circuit  	 = "Circuit";
$l_tdr_change   	 = "Edit Del";
$l_tdr_portin   	 = "Port in";
$l_tdr_planet   	 = "Planet";
$l_tdr_nonexistance      = "Non-existent planet!";
$l_tdr_na       	 = "N/A";
$l_tdr_cargo    	 = "Cargo";
$l_tdr_none     	 = "None";
$l_tdr_colonists     = "Colonists";
$l_tdr_fighters 	 = "Fghtrs";
$l_tdr_torps    	 = "Torps";
$l_tdr_escooped 	 = "[tdr_dist_triptime] turns<br>[tdr_dist_scooped] energy scooped";
$l_tdr_warp     	 = "Warp";
$l_tdr_turns    	 = "turns";
$l_tdr_way      	 = "way";
$l_tdr_ways     	 = "ways";
$l_tdr_edit     	 = "Edit";
$l_tdr_del      	 = "Del";
$l_tdr_nowlink1 	 = "There is no warp link from sector [tdr_src_sector_id] to sector [tdr_dest_sector_id]";
$l_tdr_nowlink2 	 = "There is no warp link from sector [tdr_dest_sector_id] to sector [tdr_src_sector_id]";
$l_tdr_sportissrc        = "If a special port is source, a planet must be the destination for colonization.";
$l_tdr_notownplanet      = "You can't colonize a planet that you or your team does not own.";
$l_tdr_planetisdest      = "A planet can be a destination only when the source is a special port that you have been to previously.";
$l_tdr_samecom 		 = "You can't make a traderoute for ports selling the same commodities.";
$l_tdr_sportcom 	 = "You can't sell commodities from a planet in a special port.";
$l_tdr_editerr  	 = "Edit error : trade route not found in DB";
$l_tdr_maxtdr   	 = "Sorry you have reached the maximum number of trade routes allowed.";
$l_tdr_createnew         = "Creating a new";
$l_tdr_editinga 	 = "Editing a";
$l_tdr_traderoute        = "trade route";
$l_tdr_unnamed  	 = "Unnamed";
$l_tdr_cursector         = "You are currently in sector";
$l_tdr_selspoint         = "Please select starting point :";
$l_tdr_port     	 = "Port";
$l_tdr_insector 	 = "in sector";
$l_tdr_selendpoint       = "Please select ending point";
$l_tdr_selmovetype       = "Please select move type";
$l_tdr_realspace         = "Real Space";
$l_tdr_selcircuit        = "Please select circuit";
$l_tdr_oneway   	 = "One way";
$l_tdr_errnotvalidport   = "Error : the source port [tdr_port_id] does not seem to be valid.";
$l_tdr_bothways 	 = "Both ways";
$l_tdr_create   	 = "Create";
$l_tdr_modify   	 = "Modify";
$l_tdr_returnmenu        = "Click <a href=traderoute.php?&kk=".date("U").">here</a> to return to the trade routes menu.";
$l_tdr_errnotvalidport   = "Error : the source port [tdr_port_id] is not a valid port.";
$l_tdr_errnoport         = "Error : there is no port at sector [tdr_port_id].";
$l_tdr_errnosrc    	 = "Error : specified source planet doesn't exist.";
$l_tdr_errnotownnotsell  = "Error : you do not own planet [tdr_source_name] in sector [tdr_source_sector_id] and planet is not selling.";
$l_tdr_errnotvaliddestport= "Error : the destination port [tdr_port_id] is not a valid port.";
$l_tdr_errnoport2        = "Error : there is no port at sector [tdr_port_id].";
$l_tdr_errnodestplanet   = "Error : specified destination planet does not exist.";
$l_tdr_errnotownnotsell2 = "Error : you do not own planet [tdr_dest_name] in sector [tdr_dest_sector_id] and planet is not selling.";
$l_tdr_errnotselling	 = "Error : the source planet is not selling any more.";
$l_tdr_newtdrcreated     = "New trade route created!";
$l_tdr_tdrmodified       = "Trade route modified!";
$l_tdr_doesntexist       = "That trade route doesn't exist!";
$l_tdr_notowntdr         = "You do not own that traderoute!";
$l_tdr_tdrdeleted        = "Trade route deleted.";
$l_tdr_globalset         = "Global trade route settings";
$l_tdr_tdrsportsrc       = "For trade routes having a special port as a source, trade";
$l_tdr_tdrescooped       = "For real space trade routes, what to do with the energy scooped?";
$l_tdr_trade    	 = "Trade";
$l_tdr_keep    	 	 = "Keep";
$l_tdr_save    	 	 = "Save";
$l_tdr_globalsetsaved    = "Global trade route settings saved.";
$l_tdr_engagenonexist    = "Tried to engage a non-existing trade route!";
$l_tdr_invalidspoint     = "Starting port does not seem to be valid!";
$l_tdr_inittdr  	 = "You are not in sector [tdr_source_id]! You must be in starting sector before you initiate a trade route!";
$l_tdr_invalidsrc        = "Source planet doesn't seem to be a valid planet!";
$l_tdr_inittdrsector     = "You are not in sector [tdr_source_sector_id]! You must be in starting sector before you initiate a trade route!";
$l_tdr_notyourplanet     = "You do not own planet [tdr_source_name] in sector [tdr_source_sector_id]!";
$l_tdr_invalidssector    = "Starting sector does not seem to be valid!";
$l_tdr_invaliddport      = "Destination port does not seem to be valid!";
$l_tdr_invaliddplanet    = "Destination planet doesn't seem to be a valid planet!";
$l_tdr_invaliddsector    = "Destination sector does not seem to be valid!";
$l_tdr_moreturnsneeded   = "This trade route requires [tdr_dist_triptime] turns to complete. You only have [tdr_playerinfo_turns] left.";
$l_tdr_tdrhostdef        = "You can not use trade routes between sectors with hostile defenses. You must defeat the defenses first.";
$l_tdr_globalsetbuynothing= "Your global settings are set to buy nothing! You would only waste turns doing this route!";
$l_tdr_nosrcporttrade    = "Trading from source port is not allowed.";
$l_tdr_tradesrcportoutsider= "Trading at source port is not allowed for outsiders";
$l_tdr_nodestporttrade   = "Trading from destination port is not allowed.";
$l_tdr_tradedestportoutsider= "Trading at destination port is not allowed for outsiders";
$l_tdr_tdrres  		 = "Trade Route Results";
$l_tdr_bought  		 = "Bought";
$l_tdr_nothingtotrade    = "Nothing to trade";
$l_tdr_sold   	  	 = "Sold";
$l_tdr_ore    		 = "Ore";
$l_tdr_portisfull        = "Port is full";
$l_tdr_goods    	 = "goods";
$l_tdr_organics 	 = "organics";
$l_tdr_energy   	 = "energy";
$l_tdr_portisempty       = "Port is empty";
$l_tdr_loaded   	 = "Loaded";
$l_tdr_nothingtoload     = "Nothing to load";
$l_tdr_scooped  	 = "Scooped";
$l_tdr_dumped   	 = "Dumped";
$l_tdr_planetisovercrowded= "Planet is overcrowded";
$l_tdr_nothingtodump     = "Nothing to dump";
$l_tdr_onlyonewaytdr     = "Did nothing, traderoute was one way only";
$l_tdr_profit 		 = "Profit";
$l_tdr_cost   		 = "Cost";
$l_tdr_totalprofit       = "Total profit";
$l_tdr_totalcost         = "Total cost";
$l_tdr_credits  	 = "Credits";
$l_tdr_turnsused         = "Turns used";
$l_tdr_turnsleft         = "Turns left";
$l_tdr_notowner = "You do not own this trade route";

// IGB.php

$l_igb_credit_symbol = "C";
$l_igb_title    = "The Intergalactic Bank";
$l_igb_humor    = "We're bigger than you are.";
$l_igb_malfunction      = "This IGB terminal is malfunctioning. The Intergalatic Bank wishes to apologize for any inconvenience.";
$l_igb_quit     = "Quit";
$l_igb_login    = "Login";
$l_igb_welcometoigb     = "Welcome to this Intergalactic Banking Terminal";
$l_igb_accountholder    = "Account Holder";
$l_igb_shipaccount      = "Ship Account";
$l_igb_igbaccount       = "IGB Account";
$l_igb_operations       = "Operations";
$l_igb_withdraw = "Withdraw";
$l_igb_deposit  = "Deposit";
$l_igb_transfer = "Transfer";
$l_igb_back     = "Back";
$l_igb_logout   = "Logout";
$l_igb_withdrawfunds    = "Withdraw Funds";
$l_igb_fundsavailable   = "Funds available";
$l_igb_selwithdrawamount        = "Please select amount to withdraw";
$l_igb_depositfunds     = "Deposit Funds";
$l_igb_seldepositamount = "Please select amount to deposit";
$l_igb_transfertype     = "Transfer Type";
$l_igb_toanothership    = "To another account";
$l_igb_shiptransfer     = "Account Transfer";
$l_igb_fromplanet       = "From a planet to another";
$l_igb_unnamed  = "Unnamed";
$l_igb_in       = "in";
$l_igb_none     = "None";
$l_igb_destination      = "Destination";
$l_igb_planettransfer   = "Planet Transfer";
$l_igb_sendyourself     = "You can't send money to yourself!";
$l_igb_unknowntargetship        = "Unknown target account!";
$l_igb_min_turns        = "Player [igb_target_char_name] must have played at least [igb_min_turns] turns before he can receive money.";
$l_igb_min_turns2       = "You must have played at least [igb_min_turns] turns before you can send money.";
$l_igb_mustwait = "You have already made a transfer to [igb_target_char_name] in the last [igb_trate] minutes. You must wait [igb_difftime] minutes before you can transfer credits to that player again.";
$l_igb_maxtransfer      = "Maximum transfer allowed";
$l_igb_unlimited        = "Unlimited";
$l_igb_maxtransferpercent       = "Maximum transfer allowed ([igb_percent]% of net worth)";
$l_igb_recipient        = "Recipient";
$l_igb_seltransferamount        = "Please select amount to transfer";
$l_igb_transferrate     = "Current rate for transfers is [igb_num_percent]% of total amount. It will automatically be deduced from the amount you transfer.";
$l_igb_errplanetsrcanddest      = "The same planet can't be both source and destination.";
$l_igb_errunknownplanet = "DB Error! Unknown planet!";
$l_igb_errnotyourplanet = "You can't transfer money from/to a planet you do not own.";
$l_igb_srcplanet        = "Src -> planet";
$l_igb_destplanet       = "Dst -> planet";
$l_igb_transferrate2     = "Current rate for transfers is [igb_num_percent]% of total amount. It will automatically be deduced from the amount you transfer.";
$l_igb_errsendyourself  = "You can't send money to yourself!";
$l_igb_min_turns3        = "Player [igb_target_char_name] must have played at least [igb_min_turns] turns before he can receive money.";
$l_igb_min_turns4       = "You must have played at least [igb_min_turns] turns before you can send money.";
$l_igb_mustwait2 = "You have already made a transfer to [igb_target_char_name] in the last [igb_trate] minutes. You must wait [igb_difftime] minutes before you can transfer credits to that player again.";
$l_igb_invalidtransferinput     = "Invalid input for transfer.";
$l_igb_nozeroamount     = "Amount to transfer must not be zero.";
$l_igb_notenoughcredits = "You do not have enough credits to perform this operation.";
$l_igb_amounttoogreat   = "The amount you entered was greater than your maximum transfer allowed.";
$l_igb_transfersuccessful       = "Transfer Successful";
$l_igb_creditsto        = "credits have been transferred to";
$l_igb_transferamount   = "Transfer Amount";
$l_igb_transferfee      = "Transfer Fee";
$l_igb_amounttransferred        = "Amount Transferred";
$l_igb_notenoughcredits2        = "There are not enough credits on source planet to complete that transaction.";
$l_igb_to       = "to";
$l_igb_ctransferredfrom = "credits have been transferred from";
$l_igb_invaliddepositinput      = "Invalid input for deposit.";
$l_igb_nozeroamount2    = "Amount to deposit must not be zero.";
$l_igb_operationsuccessful      = "Operation successful";
$l_igb_creditstoyou     = "Credits have been transferred to your IGB account.";
$l_igb_accounts = "Accounts";
$l_igb_invalidwithdrawinput     = "Invalid input for withdraw.";
$l_igb_nozeroamount3    = "Amount to withdraw must not be zero.";
$l_igb_creditstoyourship        = "Credits have been transferred to your ship account.";
$l_igb_igberrreport     = "IGB Error Report";
$l_igb_source   = "Source";
$l_igb_loans = "Loans";
$l_igb_loanstatus = "Loans Status";
$l_igb_currentloan = "Total Current Loan";
$l_igb_maxloanpercent = "Maximum loan allowed ([igb_percent]% of net worth)";
$l_igb_loanamount = "Enter the loan amount";
$l_igb_borrow = "Borrow";
$l_igb_loanrates     = "All loans incur a one-time fee of [factor]% of total loan amount. Additionally, you will be charged [interest]% in interests each turn until you repay.";
$l_igb_invalidamount = "You entered an invalid amount.";
$l_igb_notwoloans = "You cannot take a loan without repaying your first one.";
$l_igb_loantoobig = "You are not allowed to borrow that many credits.";
$l_igb_takenaloan = "Taken a Loan";
$l_igb_loancongrats = "Congratulation! You have just taken a loan with the friendliest banking consortium around!";
$l_igb_loantransferred = "Amount transferred to your ship account";
$l_igb_loanfee = "One-time loan fee";
$l_igb_amountowned = "Total amount owned to the IGB";
$l_igb_loanreminder = "Friendly reminder: If you have not repaid your loan completely within [hours]h [mins]m, we will be forced to render your ship's account invalid in special ports.<br><br>\"The IGB, fulfiller of your dreams\"";
$l_igb_loantimeleft = "Time left until full payment is due";
$l_igb_loanlate = "Payment is late!";
$l_igb_repayamount = "Enter the amount to repay";
$l_igb_repay = "Repay";
$l_igb_notrepay = "You have no loans to repay";
$l_igb_notenoughrepay = "You do not have enough credits in your ship account to perform this operation.";
$l_igb_payloan = "Loan Payment";
$l_igb_loanthanks = "Your payment has been received. Thank you for doing business with the IGB.";
$l_igb_credsconsol = "Src -> Total Credits to consolidate";
$l_igb_transferrate3     = "Current rate for consolidating is [igb_num_percent]% of total amount. It will automatically be deduced from the amount consolidated. The transfer will cost one turn for every [nbplanets] planets affected.";
$l_igb_currentpl = "Credits on planet";
$l_igb_consolrates = "You can specify a credit range. planets with less credits than Minimum and with more credits than Maximum will not be affected. Set to 0 for no limits";
$l_igb_minimum = "Minimum";
$l_igb_maximum = "Maximum";
$l_igb_planetconsolidate = "Planet Consolidate";
$l_igb_compute = "Compute";
$l_igb_plaffected = "Total planets affected";
$l_igb_turncost = "Total turns cost";
$l_igb_consolidate = "Consolidate";
$l_igb_conspl = "Consolidate Credits to a single planet";
$l_igb_notenturns = "You do not have enough turns to perform this operation";

// combat.php

$l_cmb_atleastoneturn   = "You need at least one turn to attack a planet.";
$l_cmb_needfighters     = "You have no fighters left on your ship";
$l_cmb_shipenergybb     = "Ship energy before beams";
$l_cmb_shipenergyab     = "Ship energy after beams";
$l_cmb_shipenergyas     = "Ship energy after shields";
$l_cmb_shiptorpsbtl     = "Ship torpedoes before torp launch";
$l_cmb_shiptorpsatl     = "Ship torpedoes after torp launch";
$l_cmb_planettorpdamage = "Planet torp damage";
$l_cmb_attackertorpdamage       = "Attacker torp damage";
$l_cmb_beams    = "Beams";
$l_cmb_fighters = "Fighters";
$l_cmb_shields  = "Shields";
$l_cmb_torps    = "Torps";
$l_cmb_torpdamage       = "Torp Damage";
$l_cmb_armor    = "Armor";
$l_cmb_you      = "You";
$l_cmb_planet   = "Planet";
$l_cmb_combatflow       = "Combat Flow";
$l_cmb_defender = "Defender";
$l_cmb_attackingplanet  = "Attacking planet in sector";
$l_cmb_youfireyourbeams = "You fire your beams";
$l_cmb_defenselost      = "Planetary defense lost [cmb_planetfighters] fighters to your beams";
$l_cmb_defenselost2     = "Planetary Defense lost [cmb_attackerbeams] fighters, but there are more coming!";
$l_cmb_planetarybeams   = "Planetary beams destroy [cmb_temp] of your fighters";
$l_cmb_planetarybeams2   = "Planetary beams destroy [cmb_planetbeams] of your fighters";
$l_cmb_youdestroyedplanetshields        = "Your beams have destroyed the planetary shields";
$l_cmb_beamsexhausted   = "You destroy [cmb_attackerbeams] planetary shields before your beams are exhausted";
$l_cmb_breachedyourshields      = "Planetary beams have breached your shields";
$l_cmb_destroyedyourshields     = "Planetary beams have destroyed [cmb_planetbeams] of your shields";
$l_cmb_breachedyourarmor        = "Planetary beams have breached your armor";
$l_cmb_destroyedyourarmor       = "Planetary beams have destroyed [cmb_planetbeams] points of armor";
$l_cmb_torpedoexchangephase     = "Torpedo Exchange Phase";
$l_cmb_nofightersleft   = "Your torpedoes destroy [cmb_planetfighters] planetary fighters, no fighters are left";
$l_cmb_youdestroyfighters       = "Your torpedoes destroy [cmb_attackertorpdamage] planetary fighters";
$l_cmb_planettorpsdestroy       = "Planetary torpedoes destroy [cmb_temp] of your fighters";
$l_cmb_planettorpsdestroy2      = "Planetary torpedoes destroy [cmb_planettorpdamage] of your fighters";
$l_cmb_torpsbreachedyourarmor   = "Planetary torpedoes have breached your armor";
$l_cmb_planettorpsdestroy3      = "Planetary torpedoes have destroyed [cmb_planettorpdamage] points of armor";
$l_cmb_youdestroyedallfighters  = "Your torpedoes have destroyed all the planetary fighters";
$l_cmb_youdestroyplanetfighters = "Your torpedoes destroy [cmb_attackertorpdamage] planetary fighters";
$l_cmb_fightercombatphase       = "Fighter Combat Phase";
$l_cmb_youdestroyedallfighters2  = "Your fighters have destroyed all the planetary fighters.";
$l_cmb_youdestroyplanetfighters2        = "Your fighters have destroyed [cmb_attackerfighters] planetary fighters";
$l_cmb_allyourfightersdestroyed = "All your fighters were destroyed";
$l_cmb_fightertofighterlost     = "You lost [cmb_planetfighters] fighters in fighter to fighter combat";
$l_cmb_youbreachedplanetshields = "Your fighters have breached the planetary shields";
$l_cmb_shieldsremainup  = "Your fighters destroyed [cmb_attackerfighters] planetary shields, but they remain up";
$l_cmb_fighterswarm     = "Planetary fighters swarm your ship, your armor has been breached";
$l_cmb_swarmandrepel    = "Planetary fighters swarm your ship, but your armor repels them";
$l_cmb_engshiptoshipcombat      = "Engaging in Ship to Ship combat.";
$l_cmb_shipdock = "There are [cmb_shipsonplanet] ships docked at Spacedock!";
$l_cmb_approachattackvector     = "is approaching on an attack vector";
$l_cmb_noshipsdocked    = "There are NO ships docked at Spacedock!";
$l_cmb_yourshipdestroyed        = "Your ship has been destroyed!";
$l_cmb_escapepod        = "Luckily you have an escape pod!";
$l_cmb_finalcombatstats = "Final Combat Stats";
$l_cmb_youlostfighters  = "You lost [cmb_fighters_lost] out of [cmb_playerinfo_ship_fighters] total fighters.";
$l_cmb_youlostarmorpoints       = "You lost [cmb_armor_lost] out of [cmb_playerinfo_armour_pts] total armor points, you have [cmb_attackerarmor] points remaining.";
$l_cmb_energyused       = "You used [cmb_energy_lost] energy, from a total of [cmb_playerinfo_ship_energy] energy.";
$l_cmb_planetdefeated   = "Planet defeated";
$l_cmb_citizenswanttodie        = "The citizens of this planet have decided they'd rather die than serve a pathetic ruler like you. They use a laser drill to dig a hole to the planet's core. You barely have time to escape into orbit before the whole planet is reduced to a ball of molten lava.";
$l_cmb_youmaycapture    = "You may <a href=planet.php?planet_id=[cmb_planetinfo_planet_id]&command=capture&kk=".date("U").">capture</a> the planet or just leave it undefended.";
$l_cmb_youmaycapture2   = "You may <a href=planet.php?planet_id=[cmb_planetinfo_planet_id]&command=capture&kk=".date("U").">capture</a> the planet or just leave it undefended.";
$l_cmb_planetnotdefeated        = "Planet not defeated";
$l_cmb_planetstatistics = "Planet statistics";
$l_cmb_fighterloststat  = "Fighters lost: [cmb_fighters_lost] out of [cmb_planetinfo_fighters] ([cmb_planetfighters] alive)";
$l_cmb_energyleft       = "Energy left";
$l_cmb_startingstats    = "Starting stats";
$l_cmb_statattackerbeams        = "Attackerbeams";
$l_cmb_statattackerfighters     = "Attackerfighters";
$l_cmb_statattackershields      = "Attackershields";
$l_cmb_statattackertorps        = "Attackertorps";
$l_cmb_statattackerarmor        = "Attackerarmor";
$l_cmb_statattackertorpdamage   = "Attackertorpdamage";
$l_cmb_isattackingyou   = "is attacking you";
$l_cmb_beamexchange     = "Beam exchange";
$l_cmb_beamsdestroy     = "Your beams destroy [cmb_lost] fighters";
$l_cmb_beamsdestroy2    = "Your beams destroy [cmb_attackerbeams] fighters, but there are more coming";
$l_cmb_nobeamsareleft   = "You have no beams left to destroy the incoming fighters!";
$l_cmb_beamshavenotarget        = "Your beams have no fighter targets to destroy";
$l_cmb_fighterdestroyedbybeams  = "[cmb_targetinfo_ship_name] destroyed [cmb_lost] of your fighters with beams<BR>";
$l_cmb_beamsdestroystillhave    = "[cmb_targetinfo_ship_name] destroyed [cmb_targetbeams] of your fighters with beams, but you still have [cmb_attackerfighters] left";
$l_cmb_fighterunhindered        = "Your fighters attack unhindered, the enemy has no beams left.";
$l_cmb_youhavenofightersleft    = "You have no fighters left to attack with";
$l_cmb_breachedsomeshields      = "You have breached [cmb_targetinfo_ship_name]'s shields with your beams";
$l_cmb_shieldsarehitbybeams     = "[cmb_targetinfo_ship_name]'s shields are hit for [cmb_attackerbeams] damage by your beams";
$l_cmb_nobeamslefttoattack      = "You have no beams left to attack [cmb_targetinfo_ship_name]'s shields";
$l_cmb_yourshieldsbreachedby    = "[cmb_targetinfo_ship_name]'s beams have breached your shields";
$l_cmb_yourshieldsarehit        = "[cmb_targetinfo_ship_name]'s beams have hit your shields for [cmb_targetbeams] damage.";
$l_cmb_hehasnobeamslefttoattack = "[cmb_targetinfo_ship_name] has no beams left to attack your shields";
$l_cmb_yourbeamsbreachedhim     = "Your beams have breached [cmb_targetinfo_ship_name]'s armor";
$l_cmb_yourbeamshavedonedamage  = "Your beams have done [cmb_attackerbeams] damage to [cmb_targetinfo_ship_name]'s armor";
$l_cmb_nobeamstoattackarmor     = "You have no beams left to attack [cmb_targetinfo_ship_name]'s armor";
$l_cmb_yourarmorbreachedbybeams = "Your armor has been breached by [cmb_targetinfo_ship_name]'s beams";
$l_cmb_yourarmorhitdamaged      = "Your armor is hit for [cmb_targetbeams] damage by [cmb_targetinfo_ship_name]'s beams";
$l_cmb_torpedoexchange  = "Torpedo exchange";
$l_cmb_hehasnobeamslefttoattackyou      = "[cmb_targetinfo_ship_name] has no beams left to attack your armor";
$l_cmb_yourtorpsdestroy = "Your torpedoes destroy [cmb_lost] of [cmb_targetinfo_ship_name]'s fighters";
$l_cmb_yourtorpsdestroy2        = "Your torpedoes destroy [cmb_attackertorpdamage] of [cmb_targetinfo_ship_name]'s fighters";
$l_cmb_youhavenotorpsleft       = "You have no torpedoes left to attack [cmb_targetinfo_ship_name]'s fighters.";
$l_cmb_hehasnofighterleft       = "[cmb_targetinfo_ship_name] has no fighters left for you to destroy with torpedoes";
$l_cmb_torpsdestroyyou  = "[cmb_targetinfo_ship_name]'s torpedoes destroy [cmb_lost] of your fighters";
$l_cmb_someonedestroyedfighters = "[cmb_targetinfo_ship_name] destroyed [cmb_targettorpdmg] of your fighters with torpedoes";
$l_cmb_hehasnotorpsleftforyou   = "[cmb_targetinfo_ship_name] has no torpedoes left to attack your fighters";
$l_cmb_youhavenofightersanymore = "You have no fighters left to be destroyed by [cmb_targetinfo_ship_name]'s torpedoes";
$l_cmb_youbreachedwithtorps     = "You have breached [cmb_targetinfo_ship_name]'s armor with your torpedoes";
$l_cmb_hisarmorishitbytorps     = "[cmb_targetinfo_ship_name]'s armor is hit for [cmb_attackertorpdamage] damage by your torpedoes";
$l_cmb_notorpslefttoattackarmor = "You have no torpedoes left to attack [cmb_targetinfo_ship_name]'s armor";
$l_cmb_yourarmorbreachedbytorps = "Your armor has been breached by [cmb_targetinfo_ship_name]'s torpedoes";
$l_cmb_yourarmorhitdmgtorps     = "Your armor is hit for [cmb_targettorpdmg] damage by [cmb_targetinfo_ship_name]'s torpedoes";
$l_cmb_hehasnotorpsforyourarmor = "[cmb_targetinfo_ship_name] has no torpedoes left to attack your armor";
$l_cmb_fightersattackexchange   = "Fighters Attack exchange";
$l_cmb_enemylostallfighters     = "[cmb_targetinfo_ship_name] lost all fighters.";
$l_cmb_helostsomefighters       = "[cmb_targetinfo_ship_name] lost [cmb_attackerfighters] fighters.";
$l_cmb_youlostallfighters       = "You lost all fighters.";
$l_cmb_youalsolostsomefighters  = "You lost [cmb_targetfighters] fighters.";
$l_cmb_hehasnofightersleftattack        = "[cmb_targetinfo_ship_name] has no fighters left for your fighters to attack";
$l_cmb_younofightersattackleft  = "You have no fighters left to attack [cmb_targetinfo_ship_name]'s fighters";
$l_cmb_youbreachedarmorwithfighters     = "You have breached [cmb_targetinfo_ship_name]'s armor with your fighters";
$l_cmb_youhitarmordmgfighters   = "You hit [cmb_targetinfo_ship_name]'s armor for [cmb_attackerfighters] damage with your fighters";
$l_cmb_youhavenofighterstoarmor = "You have no fighters left to attack [cmb_targetinfo_ship_name]'s armor";
$l_cmb_hasbreachedarmorfighters = "[cmb_targetinfo_ship_name] has breached your armor with fighters";
$l_cmb_yourarmorishitfordmgby   = "Your armor is hit for [cmb_targetfighters] damage by [cmb_targetinfo_ship_name]'s fighters";
$l_cmb_nofightersleftheforyourarmor     = "[cmb_targetinfo_ship_name] has no fighters left to attack your armor";
$l_cmb_hehasbeendestroyed       = "[cmb_targetinfo_ship_name] has been destroyed";
$l_cmb_escapepodlaunched        = "An escape pod was launched!";
$l_cmb_yousalvaged      = "You salvaged [cmb_salv_ore] units of ore, [cmb_salv_organics] units of organics, [cmb_salv_goods] units of goods, and salvaged [cmb_salvage_rate]% of the ship for [cmb_salvage] credits.<BR>Your rating changed by [cmb_number_rating_change] points.";
$l_cmb_youdidntdestroyhim       = "You did not destroy [cmb_targetinfo_ship_name]";
$l_cmb_shiptoshipcombatstats    = "Ship to Ship combat stats";

// check_mines.php

$l_chm_youhitsomemines  = "You hit [chm_roll] mines!";
$l_chm_hehitminesinsector       = "[chm_playerinfo_character_name] hit [chm_roll] mines in sector [chm_sector].";
$l_chm_youlostminedeflectors    = "You lost [chm_roll] mine deflectors.";
$l_chm_youlostallminedeflectors = "You lost all your mine deflectors.";
$l_chm_youhadnominedeflectors  = "You had no mine deflectors.";
$l_chm_yourshieldshitforminesdmg        = "Your shields are hit for [chm_mines_left] damage.";
$l_chm_yourshieldsaredown       = "Your shields are down!";
$l_chm_youlostallyourshields    = "You lost all your shields!";
$l_chm_yourarmorhitforminesdmg  = "Your armor is hit for [chm_mines_left] damage.";
$l_chm_yourhullisbreached       = "Your hull is breached!";
$l_chm_hewasdestroyedbyyourmines        = "[chm_playerinfo_character_name] was destroyed by your mines in sector [chm_sector].";
$l_chm_yourshiphasbeendestroyed = "Your ship has been destroyed!";
$l_chm_luckescapepod    = "Luckily you have an escape pod!";

// check_fighters.php

$l_chf_youretreatback   = "You retreat back to your previous location";
$l_chf_notenoughcreditstoll     = "You do not have enough credits to pay the toll.";
$l_chf_movefailed       = "Move failed.";
$l_chf_youpaidsometoll  = "You paid [chf_tollstring] credits for the toll.";
$l_chf_thefightersdetectyou     = "The fighters detect you!";
$l_chf_therearetotalfightersindest      = "There are [chf_total_sector_fighters] fighters in your destination sector.";
$l_chf_creditsdemanded  = "They demand [chf_number_fighterstoll] credits to enter this sector.";
$l_chf_youcanretreat    = "You can <BR><INPUT TYPE=RADIO NAME=response VALUE=retreat><B>Retreat</B> - Will cost an extra turn.<BR></INPUT>";
$l_chf_inputpay = "<INPUT TYPE=RADIO NAME=response CHECKED VALUE=pay><B>Pay</B> the toll and enter without harm from the fighters.<BR></INPUT>";
$l_chf_inputfight       = "<INPUT TYPE=RADIO NAME=response CHECKED VALUE=fight><B>Fight</B> - you must defeat all the fighters to enter the sector.<BR></INPUT>";
$l_chf_inputcloak       = "<INPUT TYPE=RADIO NAME=response CHECKED VALUE=sneak><B>Cloak</B> - Use your cloaking device and try to avoid the fighters.<BR></INPUT>";
$l_chf_go       = "Go";

// mines.php

$l_mines_title			="Deploy Sector Mines & Fighters";
$l_mines_noturn		 	="You need at least one turn to deploy sector defenses.";
$l_mines_nopermit		="Deploying Mines and Fighters in this sector is not permitted.";
$l_mines_nodeploy		="Can not deploy here. Another Ship or Alliance has mines or fighters in this sector.";
$l_mines_info1			="You are presently in sector [sector]. There are [mines] mines and [fighters] fighters here.";
$l_mines_info2			="You have [mines] mines and [fighters] fighters available to deploy";
$l_mines_deploy			="Deploy";
$l_mines_deployed		="Deployed";
$l_mines_att			="Attack";
$l_mines_toll			="Toll";
$l_mines_notorps		="You do not have enough torpedoes.";
$l_mines_nofighters		="You do not have enough fighters";
$l_mines_dmines			="Deployed [mines] mines.";
$l_mines_dfighter		="Deployed [fighters] fighters in [mode] mode.";
$l_mines_fmode			="Fighter mode";

//alliance-planets.php

$l_teamplanet_title		="Alliance planet Report";
$l_teamplanet_notally		="You aren't in an alliance.";
$l_teamplanet_personal		="Show personal planets";
$l_teamplanet_noplanet		="Your alliance has no planets";

$l_feedback_title		="Send Feedback";
$l_feedback_to			="TO:";
$l_feedback_from		="FROM:";
$l_feedback_topi		="SUBJECT:";
$l_feedback_feedback		="Feedback";
$l_feedback_message		="MESSAGE:";
$l_feedback_messent		="Message Sent";
$l_feedback_subj		="SKT Feedback";
$l_feedback_info		="Please send feedback in english only"; // gameadmins put all your languages here

// corp.php
$l_corpm_title			="Corporation Menu";
$l_corpm_tocorp			="Planet is now a Corporate planet!";
$l_corpm_topersonal		="Planet is now a Personal planet!";
$l_corpm_exploit		="You intercept a garbled borg message on your scanner... you should probably start worrying...";


// login.php login2.php
$l_login_title			="Login"; 
$l_login_email			="E-mail Address:";
$l_login_pw			="Password:";
$l_login_chooseres		="Unable to determine your screen resolution. Please choose the best fit:";
$l_login_newp			= "If you are a new player, click <A HREF=new.php>here</A>.";
$l_login_prbs			= "Problems?";
$l_login_emailus		= "E-mail us";
$l_login_sclosed		= "Server Closed";
$l_login_closed_message		="Game Over!<BR>Results will be published on the forums in a few minutes<br>Server closed until further notice.";
$l_login_title2			="Login Phase Two"; 
$l_login_banned			="<b>You have been banned from this game by the administrator. You are no longer welcome to play on this server. Next time, behave.</b>";
$l_login_died			="Your ship was destroyed, but your escape pod saved you and your crew.  Click <A HREF=main.php?&kk=".date("U").">here</A> to continue with a new ship.";
$l_login_newbie			="You wake up in a vat of strange liquid and realize you've been given a new life as a clone.  Sadly, even in this day and age, new clones can not own property, aside from the basics to make a living.  You will be provided with a basic ship and a few credits to get you started.  Hopefully your next life will be better. If you did own planets or ships in your previous life they are now unowned and available to all, including you, if you can grab them quickly enough...";
$l_login_newlife		="Click <A HREF=main.php?&kk=".date("U").">here</A> to continue in a new life.";
$l_login_looser			="You had no escape pod, and due to your modest success in this life, the Federation declines to clone you.  Your remains should eventually fall into a gravity well, hopefully to be used to create life elsewhere... several billion years from now.<BR><BR> Better luck next game...";
$l_login_4gotpw1		= "The password you entered is incorrect.<BR><BR>  If you have forgotten your password, ";
$l_login_4gotpw2		= "to have it e-mailed to you.<BR><BR>  Otherwise,";
$l_login_4gotpw3		= "to try again.  Attempt logged with IP address of";
$l_login_noone			= "No Such Player! - Create a new player <A HREF=new.php>here</A>.";
$l_login_lang = "Language";
$l_login_settings = "Game Settings";
$l_login_change = "Change";

// new.php new2.php
$l_new_title			= "Create New Player"; 
$l_new_title2			= "Create New Player Phase Two"; 
$l_new_shipname			= "Ship Name";
$l_new_pname			= "Player Character Name";
$l_new_info			= "";
$l_new_closed_message		="Game closed for tournament play";
$l_new_blank			="E-mail, ship name, character name may not be blank and you have to agree to the usage agreement to play Starkick Traders.";
$l_new_inuse			="E-mail address is already in use.";
$l_new_4gotpw1			="If you have forgotten your password,";
$l_new_4gotpw2			="to have it e-mailed to you.";
$l_new_inusechar		="Character name $character, is already in use.";
$l_new_inuseship		="Ship name $shipname, is already in use.";
$l_new_pwsent			="Password has been sent to ${HTTP_POST_VARS['username']}.";
$l_new_login			="to go to the login screen.";
$l_new_err			="Please go back or <a href=new.php>click here</a> and try again.";
$l_new_topic			="Starkick Traders Password";
$l_new_message			="Greetings,\n\nSomeone from the IP address $ip requested that your password for Starkick Traders be sent to you.\n\nYour password is: [pass]\n\nThank you\n\nThe Starkick Traders team.";

// logout.php

$l_logout_score			="You current score is";
$l_logout_text			="[name] is now logged out.  Click <A HREF=index.php>here</A> to return to game.";

// mail.php

$l_mail_title			="Mail Password"; 
$l_mail_noplayer		="No Such Player! - Create a new player <a href=new.php>here</a>.";
$l_mail_sent			="Password has been sent to";
$l_mail_topic			="$game_name Password";
$l_mail_message			="Greetings,\n\nSomeone from the IP address $ip requested that your password for $game_name be sent to you.\n\nYour password is: [pass]\n\nThank you\n\nThe $game_name web team.";

// global_funcs.php

if ($browser == "hiptop") {
	$l_global_mmenu			="Click <A HREF=main.php?&kk=".date("U").">here</A> to return to the main menu.";
} else {
	$l_global_mmenu			="Click <A HREF=main.php>here</A> to return to the main menu.";
} 
$l_global_mlogin		="Click <A HREF=login.php>here</A> to return to the login screen.";
$l_global_needlogin		="You need to log in, click <A HREF=login.php>here</A>.";
$l_global_died			="You died!<BR><BR>Better Luck Next Time!";
$l_global_warzone		="Zone is now a War Zone!";
$l_global_nzone			="Zone is a neutral zone.";
$l_global_team			="Zone now belongs to alliance";
$l_global_player		="Zone now belongs to player";

// texts for the news flashes

$l_news_planets		  = " planets";
$l_news_cols		      = " Million colonists";
$l_news_p_headline = "[player]\'s Empire now has ";

$l_killheadline=" dies";
$l_news_killed = "[name] died today. How heroic - captain [name] was the last member on board ship when, with no escape pod available it exploded.";
$l_news_p_text5		= "The rising empire of [name] now has five planets, SUN will watch the actions of [name] more closely in the future!";
$l_news_p_text10		= "The growing empire of [name] now controls ten planets, reports say that further expansion by [name] might lead to war!";
$l_news_p_text25		= "The huge empire of [name] now consists of 25 colonized planets. In an interview, [name] announced that there were no plans to slow down expansion in the future!";
$l_news_p_text50		= "The vast empire of [name], represented by 50 planets is now a distabling influence in the known universe. One of the SUN reporters found out that [name] is upgrading ship techs, buying additional fleet ships and planning a major war. In an interview [name] announced that all the activity is purely for defensive purposes only!";
$l_news_c_text25		= "The rising empire of [name] now has 25 million colonists, SUN will watch the actions of [name] more closely in the future, but its highly obvious that birthrates are going to explode!";
$l_news_c_text100		= "The aspiring empire of [name] now has 100 million colonists, after an explosion of birth rates. [name] colonies seemed to be a good place for families to settle!";
$l_news_c_text500		= "The large empire of [name] now has 500 million colonists, [name] said in an interview that colonization of the galaxy has just yet begun";
$l_news_c_text1000		= "The humongous empire of [name] now has one billion colonists. SUN reporters found out that [name] is in possesion of some weird cloning mechanism allowing for the breeding of new colonists in huge amounts. With this amount of colonists, the econmic strength of this empire is enormous. SUN hopes that [name] does not spend his money on warfare";
$l_news_c_text5000		= "The phenomenally huge [name] Empire has more than 5 billion colonists! [name]'s neighbors are seriously concerned that should anything befall [name] they will all be deluged with refugees and asylum seekers. Until that happens however, the [name] Empire is making its mark in history as a most excellent place to live!";
$l_news_c_text10000		= "[name] now has ten billion colonists. Amongst vicious rumors of slave trading, cloning machines gone mad and human farming all dismissed by [name], there is no doubt that this Empire is taking the universe by storm! [name]'s Empire is by any measure a true super power!";
// Options.php

$l_opt_title = "Options";
$l_opt_chpass = "Change password";
$l_opt_curpass = "Current password:";
$l_opt_newpass = "New password:";
$l_opt_newpagain = "New password (again):";
$l_opt_userint = "User interface";
$l_opt_usenew = "Use new layout?";
$l_opt_lang = "Language";
$l_opt_select = "Select One:";
$l_opt_enabled = "Enabled";
$l_opt_save = "Save";

// Option2.php

$l_opt2_title = "Save Options";
$l_opt2_passunchanged = "Password was left unchanged.<BR><BR>";
$l_opt2_srcpassfalse = "Original password incorrect. Password was left unchanged.<BR><BR>";
$l_opt2_newpassnomatch = "New password fields do not match. Password was left unchanged.<BR><BR>";
$l_opt2_passchanged = "Password changed.<BR><BR>";
$l_opt2_passchangeerr = "Error changing password<BR><BR>";
$l_opt2_userintup = "User interface setting updated.<BR><BR>";
$l_opt2_userintfail = "Failed to update user interface setting.<BR><BR>";
$l_opt2_chlang = "Language has been set to [lang].<p>";
$l_opt2_dhtmlup = "Dynamic html setting updated.<BR><BR>";
$l_opt2_dhtmlfail = "Failed to update dynamic html setting.<BR><BR>";

// Presets.php

$l_pre_title = "Change Realspace Presets";
$l_pre_exceed = "Preset [preset] exceeds universe max of [sector_max]. No presets saved.<BR><BR>"; 
$l_pre_set = "Preset [num] set to [preset].<BR>";
$l_pre_save = "Save";

// Mailto.php

$l_mt_title = "Send Message";
$l_mt_from = "From:";
$l_mt_subject = "Subject:";
$l_mt_message = "Message:";
$l_mt_sent = "Message sent";
$l_mt_send = "Send";

// sector_fighters.php
$l_sf_attacking = "Sector defense fighters are attacking you!<BR>";
$l_sf_destfight = "Your beams destroyed [lost] fighters<BR>";
$l_sf_destfightb = "Your beams destroyed [lost] fighters<BR>";
$l_sf_torphit = "Torpedoes hit:";
$l_sf_destfightt = "Your torpedoes destroyed [lost] fighters<BR>";
$l_sf_fighthit = "Fighters Attack:";
$l_sf_destfightall = "You destroyed all the fighters.<BR>";
$l_sf_destfightt2 = "You destroyed [lost] fighters.<BR>";
$l_sf_lostfight = "You lost all fighters.<BR>";
$l_sf_lostfight2 = "You lost [lost] fighters.<BR>";
$l_sf_armorbreach = "Your armor is breached!<BR>";
$l_sf_armorbreach2 = "Your armor is hit for [lost] damage.<BR>";
$l_sf_sendlog = "[player] destroyed [lost] sector defense fighters in sector [sector].";
$l_sf_lreport = "You lost [armor] armor points, [fighters] fighters, and used [torps] torpedoes.<BR><BR>";
$l_sf_shipdestroyed = "Your ship has been destroyed!<BR><BR>";
$l_sf_sendlog2 = "Sector defense fighters destroyed [player] in sector [sector].";
$l_sf_escape = "Luckily you have an escape pod!<BR><BR>";

// Zone names

$l_zname[1] = "Unchartered space";
$l_zname[2] = "Federation space";
$l_zname[3] = "Free-trade space";
$l_zname[4] = "War Zone";

// ADDITION TO warpedit2.php

$l_warp_cantsame = "You can't create a link when the source is the same as the destination.";

// Bounty
$l_by_title = "Bounties";
$l_by_noturn = "You need at least one turn to place or modify a bounty.";
$l_by_amount = "Bounty Amount";
$l_by_place = "Place Bounty";
$l_by_nobounties = "There are currently no bounties.";
$l_by_bountyon = "Bounty On";
$l_by_placedby = "Placed by";
$l_by_thefeds  = "The Federation";
$l_by_cancel   = "Cancel";
$l_by_yourself = "You can not place a bounty on your self.";
$l_by_notenough = "You do not have enough credits to place a bounty of that amount.";
$l_by_toomuch   = "You can not place that bounty. Maximum bounty allowed on another player is $percent percent of your net worth";
$l_by_zeroamount = "Bounties must be greater than 0 credits.";
$l_by_placed     = "The bounty has been placed.";
$l_by_nobounty = "That bounty no longer exists.";
$l_by_notyours = "That bounty was not placed by you.";
$l_by_canceled = "The bounty has been canceled.";
$l_by_action   = "Action";
$l_by_placebounty = "Place or view bounties and View the Universe Most Wanted";
$l_by_moredetails = "Click on the name for more details.";
$l_by_fedbounty = "<font color=red size=4><b>WARNING! Attacking this player will result in a Federation fine and you'll become an outlaw!</b></font>";
$l_by_fedbounty2 = "The Federation fines you for that action and makes you an outlaw!";
$l_by_notexists = "The player you are putting the bounty on does not exist.";
$l_by_destroyed = "You can not place a bounty on a player with a destroyed ship.";
$l_log_text[LOG_BOUNTY_CLAIMED] = "You claimed a bounty of [amount] credits for the destruction of the ship belonging to [bounty_on]. The bounty was placed by [placed_by].";
$l_log_title[LOG_BOUNTY_CLAIMED] = "Bounty Claimed.";
$l_log_text[LOG_BOUNTY_PAID] = "Your bounty on [bounty_on] has been paid for the amount of [amount] credits.";
$l_log_title[LOG_BOUNTY_PAID] = "Bounty Paid.";
$l_log_text[LOG_BOUNTY_CANCELLED] = "Your bounty on [bounty_on] for the amount of [amount] credits has been refunded.";
$l_log_title[LOG_BOUNTY_CANCELLED] = "Bounty Refunded.";
$l_log_text[LOG_SPACE_PLAGUE] = "Your planet [name] in sector [sector] has been hit by Space Plague. [percentage] percent of the colonists were killed.";
$l_log_title[LOG_SPACE_PLAGUE] = "Space Plague!";
$l_log_text[LOG_PLASMA_STORM] = "Your planet [name] in sector [sector] has been hit by a Plasma Storm. All stored Energy has been lost.";
$l_log_title[LOG_PLASMA_STORM] = "Plasma Storm!";
$l_log_text[LOG_BOUNTY_FEDBOUNTY] = "The Federation has fined you for the amount of [amount] credits and you are now a fugitive!";
$l_log_title[LOG_BOUNTY_FEDBOUNTY] = "Fugitive!";
$l_new_pwis = "Your password is";
$l_planet2_sector = "You are not in the same sector as that planet.";
$l_planet_destroyplanet = "Destroy planet";
$l_planet_warning = "Doing this will totally destroy this planet";
$l_planet_confirm = "Do you really want to destroy this planet?";
$l_port_bounty = "You can not access a special port until you pay your fine to The Federation.<BR><br>";
if ($browser == "hiptop") {
	$l_port_bounty2 = "Click <a href=port.php?pay=1&kk=".date("U").">here</a> to pay the fine of [amount] credits.";
	$l_port_bountypaid = "You have paid the fine. Click <a href=port.php?&kk=".date("U").">here</a> to continue.<BR>";
	$l_tdr_engageagain = "Click <A HREF=traderoute.php?engage=[tdr_engage]&kk=".date("U").">here</A> to do this trade route again, or here to do it <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=5&kk=".date("U").">five</A> or <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=10&kk=".date("U").">ten</A> or <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=50&kk=".date("U").">fifty</A> times<p>";
} else {
	$l_port_bounty2 = "Click <a href=port.php?pay=1>here</a> to pay the fine of [amount] credits.";
	$l_port_bountypaid = "You have paid the fine. Click <a href=port.php>here</a> to continue.<BR>";
	$l_tdr_engageagain = "Click <A HREF=traderoute.php?engage=[tdr_engage]>here</A> to do this trade route again, or here to do it <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=5>five</A> or <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=10>ten</A> or <A HREF=traderoute.php?engage=[tdr_engage]&tr_repeat=50>fifty</A> times<p>";
} 
$l_port_btynotenough = "You do not have enough credtis to pay your fine of [amount] credits.<BR>";
$l_port_loannotrade = "The IGB has issued a lockdown on your ship account due to a late loan payment. You cannot trade at a special port until you pay back your loan.";
$l_team_notyours = "You must be in the Alliance in order to invite someone.";
$l_team_leavefirst = "You must leave a team first before joining another.";


$l_scan_bounty = "This ship has a total bounty on it of [amount] credits.";
$l_scan_fedbounty = "This player is an outlaw! Destroy their ship for triple salvage!";
$l_by_nofedbounty = "The Federation will not fine you if you attack this player.";

//Fig Drops

$l_sofa = "Sub-Orbital Fighter Attack";
$l_bombsaway = "You send all your fighters spiralling towards the planet as you streak by at maximum range.";
$l_bigfigs = "Your ship's unusually large signature has given them ample warning.  Your fighters will be less successful.";
$l_bigbeams = "There is a bright flash of discharging beams.  Your fighters probably didn't make it to the atmosphere.";
$l_bigtorps = "A large explosion blossoms in the upper atmosphere of the planet.  Your fighters probably didn't get any further than that.";
$l_strafesuccess = "It looks like some of your fighters made it through, although you can't tell how many from here, only a successful scan will tell for sure.";
$l_log_text[LOG_PLANET_BOMBED] = "Your planet [planet_name] in sector [sector] was bombed by [name]. You used [beams] energy and [torps] torpedoes in your defense.  You lost [figs] fighters.";
$l_log_title[LOG_PLANET_BOMBED] = "Planet bombed!";
$l_lssd = "Last ship seen device";
$l_lss = "Last ship seen in this sector";
$l_map = "Map";
$l_igb_errnobase = "The IGB can not transfer credits to a planet without a base.";
$l_planet_readlog_link = "View";
$l_planet_readlog = "[View] Players Log";


//Changed messages
$l_log_text[LOG_TOW] = "Your ship has been towed from sector [sector] to sector [newsector] because your average tech level exceeded the limit value of [hull].";

//Footer text
$l_footer_one_player_on = "There is 1 player online.";
$l_footer_players_on_1 = "There are";
$l_footer_players_on_2 = "players online.";
$l_footer_until_update = "seconds until next update.";

//Ship officer insignia                
$l_insignia[0] = "New Recruit";     
$l_insignia[1] = "Crewman";            
$l_insignia[2] = "Crewman First Class";
$l_insignia[3] = "Petty Officer 3rd Class";
$l_insignia[4] = "Petty Officer 2nd Class";
$l_insignia[5] = "Petty Officer 1st Class";
$l_insignia[6] = "Chief Petty Officer";
$l_insignia[7] = "Senior Chief Petty Officer";
$l_insignia[8] = "Master Chief Petty Officer";
$l_insignia[9] = "Ensign";          
$l_insignia[10] = "Lieutenant Junior Grade";
$l_insignia[11] = "Lieutenant";    
$l_insignia[12] = "Lieutenant Commander";
$l_insignia[13] = "Commander";         
$l_insignia[14] = "Captain";               
$l_insignia[15] = "Fleet Captain"; 
$l_insignia[16] = "Commodore";
$l_insignia[17] = "Rear Admiral";
$l_insignia[18] = "Vice Admiral";
$l_insignia[19] = "Admiral";           
$l_insignia[20] = "Soveriegn Sector Lord"; 
$l_insignia[21] = "Galactic Hegemon";
$l_insignia[22] = "Collector of Stars";
$l_insignia[23] = "Quadrant Ascendant";
$l_insignia[24] = "Dominionator";           

?>
